Overview

Perhaps the most diverse region within the portion of the continent on the east side of the Ahnna Umalte, the Heili Grasslands is both hill filled farm and fields, stretching dry savannah, and small pockets of forest and settlements. Without the grasslands life in the Moh’Drun Empire would be much more dour than it is as this region provides a great deal of resources to be brought back to the Dins in Oruk’s Mir.

Geography

The geography of the Heili Grasslands is varied and diverse. It possesses a lot of space and climate for crops and life. While there are creatures and dangers in the grasslands it is likely the most ‘peaceful’ of the regions in the area.

In the west, the grasslands are home to large rolling hills. Here fertile earth and frequent run off from the mountains provides river valleys and great stretches of farmland. It is here that a large portion of the food is grown and raised for the Moh’Drun Empire and Tarruset.

As the grasslands stretch East and South the land gets a little drier and flatter. Tall grass lands and savannah stretch until the Coast of Karist and the Phrados Flatlands. There are still many civilizations and Mortals residing here, but packs of beasts and roaming marauders find their home in these spaces.

Without the use of skiffs in the grasslands most of this region is traversed by horseback, Wallomosback, or carts of various kinds.

Adjacent Regions

Climate

General

While the grasslands can certainly be a little warm, especially in Summer, they are for the most part a reasonable temperature and standard climate.

Rain, storms, and sun all find the space in reasonable amounts. The further west one goes the more moderate the temperature and climate grows.

Seasons

Other than a mild Winter, the Heili Grasslands experience all the seasons within a fairly average reason.

Ecology

This is a non exhaustive list of the types of things that live in the grasslands. Some will be expanded on, others will be broad categories.

Fauna

  • Horses
  • Cattle
  • Water Buffalo
  • Bison
  • Large Cats
  • Birds
  • Wallamos
  • Amphibians
  • Reptiles
  • Dragonettes
    • Smaller wyvern and dragon like creatures of various kinds.
  • Insects
  • Manticore
  • Chimera
  • Griffins
  • Rabbits
  • Jackalope
  • Antelope
  • Aurochs
  • Barghest

Flora

  • Nearly any kind of moderate temperature crop and grass

Places of Interest

This is a non-exhaustive list and only shows those on the map. There are smaller settlements and locations the grasslands over.

Heili’s Grace

The largest farming city in all of the Moh’Drun Empire. Here under guidance of several religious and natural leaders, miles and miles of farm and pasture land is maintained for export the Empire over. The hills of this riverside city are filled with a great deal of bounty and well protected.

Din Bu’Dor

The gateway to the West. Din Bu’Dor is a guard city this side of Oruk’s Mir that manages a tunnel system to the other side of the mountain range. It is also a recovery location for the troops and forces that occupy Vargefa Keep.

Vargefa Keep

A military stronghold on the northwestern side of the Heili Grasslands. Here the Empire keeps forces ready for rapid dispatch down to Heili’s Grace and also prevents any wayward creatures and marauders from the desert from infiltrating the fertile lands to the south. It is also used to as a strategic research point to observe the ecology of the surrounding areas as it rests nearly in three regions.

Tige

Tige is the furthest south of the Moh’Drun Empire’s reach. This city is nothing remarkable but holds its defenses well. Regularly containing trade and other practices as well. Tige was quite larger but is still nearly a century later recovering from The Relinquent.

Secha

Secha’s claim to fame is being an economic lynchpin between the Empire and Karrim. Trade from Tarruset and the north typically ends up here in the nice city of Secha. It is also location to a well maintained quartz mine, allowing export to return northward as well.