TO-DO

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Chapters

Chapter of the Mithral Moon

Leviathan and a Full Moon Mithral

Members of this chapter tend to be interested in arts and personal pursuits beyond their arcane study. While not all members are bards and the like, most do participate in various extracurriculars. After graduation many of the practitioners find success in travel and positions of arcane entertainment.

Chapter of the Celestial Sun

Ki-rin and a Bright Sun Celestial Gold

Members of this chapter tend to be interested in politics and/or religion. These students find success beyond their arcane studies by working with the extracurriculars that focus on such. After graduation they may find themselves in positions of arcane and political relation. Others work alongside clerics and religious orders to assist in matters of the arcane.

Chapter of the Cobalt Crescent

Couatl and a cobalt crescent moon.

Members of this chapter tend to be focused in their studies. While they do participate in extracurriculars, they are likely to remain in the college as researchers or for further study. They also tend to enjoy working with books and other areas of research beyond the times in college.

Chapter of the Adamantine Dawn

Phoenix and an adamantine rising sun.

Members of the chapter tend to be focused on using the arcane to assist in crafts, objects, everyday life, and fundamental use. This doesn’t restrict to just artificing work, it is about using the arcane to assist in all Mortals lives. After graduation, many become healers, artisans, and other people who go out into the world to enhance it with the arcane.

Chapter of the Darksteel Dusk

Behir and darksteel rising moon.

Members of this chapter tend to be focused on martial prowess and practical applications of magical use in war, battle, and other means. While not all do this chapter is for the students who wishes to go out into the world and tend to the unknown. After graduation some work for armies, some work for organizations, some work for themself.

Classes Allowed

  • Artificer - All
  • Barbarian - No Battlerager, Berserker
  • Bard - All
  • Beastheart - Needs heavy conversation for any.
  • Cleric - All Reflavored
  • Druid - All Reflavored. Non-Beast Shape focused are much easier
  • Fighter - Only Arcane Archer, Eldritch Knight, Psi Warrior (Not Psionic), Rune Knight
  • Illrigger - All Allowed, Might need reflavor
  • Monk - No Open Palm, Drunken Master, Kensei, Long Death. Others may need reflavor
  • Paladin - All Reflavored
  • Ranger - No Beastmaster, Drakewarden, Hunter. Others likely need reflavor
  • Rogue - Only Arcane Trickster, Soulknife (Needs Reflavor)
  • Sorcerer - Aberrant needs reflavor. All Okay
  • Warlock - All okay might need reflavor
  • Wizard - No Chronurgy, Gravturgy, Scribes.

Area of Education - Basic Curriculum

  • Abjuration
    • Wards and Counter-Magic
    • Armament Artificing
    • Arcane Construction and Restoration
  • Conjuration
    • Summoning - Material and Objects
    • Transportation
    • Extraplanar Practical Materials and Summoning
  • Divination
    • Augury and Planning
    • Communication
    • Extraplanar Relations and Study
  • Enchantment
    • Mental Arcane Implementations
    • Monstrous Research and Control
    • Alternative Arcane Spellcasting
  • Evocation
    • Elemental Manipulation
    • Physical Arcane Implementations
    • Arcane Design
  • Illusion
    • Construction of Artificial Arcane Entities
    • Arcane Shades and Light
    • Projections and Aura
  • Necromancy
    • Anti-Undead Defense and Destruction
    • Mending and Healing
    • Arcane Floral Studies
  • Transmutation
    • Material Manipulation
    • General Artificing
    • Mortal Enhancement and Transformation

Secondary Courses

General Study Classes

  • Language Studies
  • Runic Study
  • Somatic Methods
  • Component Usage and Identification
  • Herbology
  • History
  • Religion
  • Practitioners and Politics

Extracurriculars

  • Martial Dueling

  • Arcane Dueling

  • Gardening and Floral

  • Alchemy

  • Bestial Care

  • Non-Studious Reading

  • Cooking and Baking

  • High Society

  • Debate

  • ACCR (Arcane Combat Constructed Racing)

  • Journalism

  • Meditation

  • Music

  • Poetry and Writing

  • Choir

  • Dance

  • Painting

  • Glassblowing

  • Jewelry Making

  • Library Club (Extra Study Time)

  • Chess

  • Mundane Smithing

  • Art

  • Outdoors Club

  • Part-time Jobs

    • Librarian
    • Cafeteria
    • Cafe
    • Rookery and Mail
    • Tome Translation

Arcana Game Rules

  • Allow Arcana to be based on whatever your spellcasting ability is
  • For Base General Arcana checks the type of ability will inform what kind of information and how you learn it
    • Int: As normal. Fundamental by the book explanations
    • Wis: What is happening within the observations of that explicit moment. Critical analysis of the reactions based on light deductions
    • Cha: The feel and resonance of the arcane process in the space. How it might have affected the general space in unseen ways. 
  • For Arcana checks about non-basic things in non area of study = Disadvantage
  • For Arcana checks about basic things or anything within your area of study, or a non area of study in a class you’ve attended = Normal
  • For Arcana checks about your area of study that have been covered in a class, ANY class passed above average = Advantage

Character Creation

Mechanical Creation

  • At least one of the following: Human/Elf/Half-Elf/Dwarf
  • All Characters are 18
  • Start at lvl 3
  • Select Class and Curriculum and 1 Extracuricular
  • You will have 2 uniforms, 3 sets of normal clothing, a single simple weapon of your choosing, a 100gp ‘Campus Starter Pack’ with books and materials for your given curriculum, and your choice between a basic armor of your choice, a foci of your choice, or a martial weapon of your choice. Additionally all characters will start with max 1500 gold. Note, this is also all the gold you may have for your entire first year unless you work part time or happen to find something to sell. Any funds not spent at character creation can be assumed to come from your background, or stipend from the campus if you are a poorer character. 
  • 1 uncommon or lower magical item that has importance to your character
  • Custom Point Buy
  • Custom Background
    • 1 Origin Feat
    • 2 Skill Proficiencies
    • +1/+2 or +1/+1/+1 to any stats. (None higher than 18 in combo with Point Buy)
    • 1 Tool/Operation/Talent Proficiency
    • 2 Non-Magical Language (Thieves Cant includes Sign-Language)
    • Draconic (Base ‘Arcane’ Language)
    • 1 Free Fighting Style Feat OR Magic Initiate
  • All Characters regardless of class and background know prestidigitation
  • Characters can be from anywhere in Lendahnna within reason, but think about how hard it would be or why they would attend this academy specifically if they are from very far away.

Methods of Admission

  • There are 3 Methods for Admission to the academy
    • Examination
      • The student took an entrance exam for the school. There are several exam locations the plane over. Each both has small practical and larger written portions. Not only is the exam not incredibly well known to the average person in Lendahnna it takes a considerable non-refundable fee to take the exam. Most students at the academy each year are admitted via this method. 
    • Recommendation
      • The student received direct and approved recommendation from a tenured faculty member or one of the important alumni and connections of the academy. Some evaluation of the student is made beforehand but they do not need to complete the entire exam. These students are few and usually either are very gifted with a connection to be found, or provide a great deal of funding and donations to the academy for their attendance.
    • Scholarship Scout
      • The student was discovered by the small amount of admissions scouts who travel the plane in search of talented but likely lower class students. These students are tested and evaluated sometimes even in secret by the scouts before being offered a chance. These students typically cannot afford to return home if from a great distance during summer among other things, but success in the academy is life changing not only for themselves but their families.

Student NPC Work

  • All players need to make 3 NPCs that are other students at the academy. These students must be not from the party’s chosen chapter. Each player will be given two other players. One NPC must be for one of those players’ chosen curriculum and a first year. One NPC must be for the other player’s chosen extracurricular any year.  The third student is up to the player but must also be a first year.
  • Each Student NPC needs the following
    • Name
    • Ancestry
    • D&D Class
    • Age
    • Gender
    • Curriculum
    • Year in School
    • Extracurricular(s)
    • Any other notable activities
    • General Appearance
    • Brief Personality and Background Blurb